Uses the full share-based adoption multiplier instead of the default weak effect.
Reveals an event at the start of each year, before players make decisions.
Allows the game to be finalized manually at any point.
Hides estimated cash on company cards during play.
Hides upgrade descriptions on company cards during play.
Requires each company to reveal its data again when a new year begins.
Randomizes market entry order and event selection inside the game.